


#Games like spellbreak simulator
"So when I look at the difference between something like Fortnite and PUBG, PUBG is more like a bullet simulator shooter, and the gameplay is different even from what you see from Call of Duty. The genre that Spellbreak falls into is like a magic spellcasting game in the same way that what differentiates Fortnite is that it's a shooter, but it's a builder-shooter. "We talk about battle royale as a genre, but it's not really a genre," he continues. It also had melee combat at one point, but Sivak says that a free-for-all melee combat system proved problematic in a battle royale where players could just run away from others indefinitely. Spellbreak did go through an almost shooter-like iteration where the combat involved something closer to magic arrows, he admits, but a desire to avoid resembling that genre pulled them away from that design. "We talk about battle royale as a genre, but it's not really a genre. "I think if we were making a shooter, that would have been a different conversation, but because we weren't, we were in a good position to see it as validation." Over time, we just ended up cutting all of that, because the magic was really the thing that stood out. We were doing fantasy, and the early versions we were looking at were a combination of spells and traditional fantasy swords, shields, bows, and arrows. "Because we also felt like we still had something very different.

"When PUBG hit, because it happened so quickly, it was very much validation for us," he says.

But far from being discouraged, Sivak says the team saw it as proof that their idea had merit. Sivak says earlier versions of Spellbreak had heavier, 'Dark Souls'-like movement, but the team found the game was more fun when sped upĪnd then, at the end of December 2017 and with Spellbreak still several years away from release, PUBG launched. In 2017, they began the process of smashing the two games together into what is now Spellbreak.
#Games like spellbreak mod
One was a Dota 2 mod released through one of the developer's personal accounts, and the other was code-named Ragnarok, with more Viking inspiration than the final game has. At the time, Sivak says, H1Z1 was the only thing resembling what they were doing, and Proletariat was interested in doing a fantasy spin on the idea. Sivak says that the initial idea for Spellbreak came out of the team asking once again what was "streamable and shareable." The game has been a battle royale since its conception, which happened pre-PUBG and pre-Fortnite. Twitch Prime quickly pivoted away from its original distribution plans, however, and with that experiment abandoned, Proletariat moved to work on Spellbreak later that year.
#Games like spellbreak Pc
Streamline was the first title to launch through Amazon's Twitch Prime public launch in 2016, which made it available for sale on the platform as part of its bid to tackle PC distribution. "When PUBG hit, because it happened so quickly, it was very much validation for us"Įventually, Proletariat moved from mobile games to PC titles with Streamline, but the desire for self-distributing titles persisted. And that got us really interested in building games that were very watchable, streamable, and shareable." And this was because none of the infrastructure existed at that point. We were doing individual deals with YouTubers it was so funny because we were trying to write contracts with these 16-year-olds to get them to make videos for the game. "So we saw what was working for us at the time - this was influencer marketing being that big a deal. "We grew this strong focus on wanting to build games that could distribute themselves," CEO Seth Sivak tells. Proletariat was started almost eight years ago when five developers coming out of the Zynga Boston shut-down decided they wanted to keep making games together, beginning with a 2015 mobile title called World Domination. If you trace the legacy of the new magic-slinging battle royale Spellbreak from Proletariat, you'll find its roots lie in a surprising place for a cross-platform PC and console title: they're in mobile gaming.
